Learning app references
Compare complete, source-attributed sequences.
8 references. Recorded sources, no conversion claims.
From a learning reference to an original Sudoku campaign
Borrow the progression from choice to practice. Replace every claim, screen and visual identity with your own product truth.
Editorial example reviewed 2026-11-02. Source observed 2026-10-29. Inspect all eight source frames.

Original frame 1 · source position 1
Choose a place to start
Open a puzzle or explore a lesson.
The source opens with a course chooser. Lead with the choices your own app actually offers.
Inspect the original app screen
Original frame 2 · source position 2
Find your next technique
Choose a Sudoku lesson to explore.
A short exercise makes the learning promise concrete. Here the actual lesson list establishes what can be learned.
Inspect the original app screen
Original frame 3 · source position 3
Try it on a real grid
Explore the next move in a Sudoku puzzle.
The source shows a chess problem. Keep the idea of visible practice, without borrowing chess or its interface.
Inspect the original app screen
Original frame 4 · source position 4
Understand the next move
Read an explanation, one step at a time.
The translation task demonstrates an action. Replace that task with the owned app’s hint and reasoning screen.
Inspect the original app screen
Original frame 5 · source position 5
See why. Then try.
Follow a worked example and practice the idea.
The conversation screen adds another learning mode. Use a documented worked lesson instead of implying conversations.
Inspect the original app screen
Original frame 6 · source position 8
Bring your own puzzle
Import a grid and explore its logic.
The source ends on music practice. Close on a supported next action, with the actual import screen and no music claim.
Inspect the original app screen
Keep the structure. Check every claim.
Source positions 6 (streaks) and 7 (math) are omitted: these capabilities are not supported by the supplied doku.su facts. Six original frames retain source positions 1, 2, 3, 4, 5, 8 in order. The closing music example becomes a different supported action, puzzle import.
Original screens, editable draft
Owned doku.su campaign sources, version 2.2 (18), with synthetic demonstration data. Original captures are preserved in /aso-examples/doku/screens/. This is an editorial example, not a customer result or store approval.
Review your own worksheet, save an independent campaign, then edit its copy, design and screens. Export uses the existing allowance. Importing to a store still requires explicit approval.
Duolingo: Learn Languages
→A sequence led by real lesson interfaces, exercises, progress and completion states.
Learning · 8 frames · Show how it worksBabbel - Language Learning
→A language-learning introduction followed by speaking, short lessons, dialogues, practice and podcasts.
Learning · 8 frames · Explain the benefitsMemrise: Language Learning App
→An opening learning-result claim is followed by time commitment, situations, vocabulary and practice.
Learning · 9 frames · Show the result firstHelloTalk - Language Learning
→A worldwide conversation opening followed by chat, learning tools, partners and community formats.
Learning · 7 frames · Explain the benefitsAirlearn - Language Learning
→A language-learning opening followed by courses, conversation practice, culture, revision and vocabulary.
Learning · 8 frames · Explain the benefitsFalou - Fast language learning
→A fluency-oriented opening followed by speaking, pronunciation, writing and practical learning.
Learning · 8 frames · Show the result firstBusuu: Language Learning App
→A real-life language opening followed by lessons, progress, community help, checks and goals.
Learning · 10 frames · Explain the benefitsSpeak: Language Learning
→A speaking-focused opening followed by a quantified claim, scenarios, feedback, lessons and motivation.
Learning · 9 frames · Show the result first